
Advanced Dungeons and Dragons-Treasure of Tarmin (M-Network)-Prototype for Atari
Tom Loughry wrote the video game known as the Advanced Dungeons and Dragons Treasure of Tarmin (M-Network) back in 1981. This was a licensed version of Dungeons & Dragons that was created to be played on the Mattel Aquarius system and the Intellivision video games unit. It was produced in 1983 by the Mattel Company and there was a new version that was designed specifically for the popular Atari 2600 game console but Mattel closed their electronics games section before this Treasure of Tarmin (M-Network) adaptation was even released. Games enthusiasts were able to enjoy the original versions however and those who used Intellivision had already been treated to the 1st Dungeons and Dragons game that was known as "Cloudy Mountain".
In this computerized video game the player is allowed to wander about a multi-level dungeon. On each of the levels there is a hallway that surrounds a maze that measures 11"x11". As the player progresses through the chambers and mazes he will encounter many monsters and their weapons. It is important to collect the weapons that can be used in the final battle against the guardian of the Treasure. The ultimate goal is to defeat and kill the Minotaur who is the guardian of the chest that contains the Treasure Chest of Tarmin. Once the Minotaur has been slain the player can claim the treasure chest.
This adventure was specifically created to have a different feel from the typical video games that were being designed in the early 80s. This one was structured so that it had a true 3D quality and a first person game-view. The alternating wall panels forced players to accept the visual perspective they were seeing and this was the basis for the games 3D effects.
With only a small amount of food and arrows and a basic, low level bow to use the player had to begin the game. The amount of food and weapons supplied at the beginning for the games would depend on the level the player had achieved. There was also a limited amount of health bars for both "Spiritual" and "War" requirements.
Players of this mesmerizing video game would stumble across small treasures, new armor, magic items and better weapons that were always randomly strewn about the maze. The treasures that were found within the maze might increase the score of the player, or they could contain blue, pink or purple potions. In some instances the treasure would contain a bomb that would drain the spiritual/war levels of a player. These bombs could even quickly end a game if the player had very low levels of strength when the bomb exploded.
All of the enemies that were encountered, except for the Minotaur, would be seen in 3 different colors. The colors represented the level of difficulty posed by these threats when you played this video game.
This video game was designed so that a player could be defeated but would still not have to lose. The player would simply be reincarnated and re-appear in another maze location. They would have the weapon they held when they were defeated, any shield they possessed, food and arrows, but other objects would not be reincarnated with them.